![]() ![]() Player can also choose to withdraw character from a duel, rather than risk their death, but they will feel great shame and dishonour, flee the battlefield, and the act will deal an alliance-wide morale penalty, the said character will then become unavailable to use for the duration of the battle. Use of these abilities can sometimes allow the weaker character to prevail over a more powerful opponent. Nearly generals can freely assist their duelling combatant with non-damage abilities - either passive or active - of their own. Characters involved in a duel are allowed to activate their abilities, usually towards their and/or nearby units' benefit without consequence. Player may attempt to interrupt a duel by ordering friendly units to attack the duelling enemy character, but this is a deeply dishonourable last-ditch action, and confers a major morale penalty to player's entire army, and any allied armies involved in the battle. When a duel begins, regular units will steer a path around the fight to let the two combatants duel honourably. A a list of generals will then be presented in the enemy army who are capable of duelling, to the left of which is a power-meter, showing their strength relative to player's selected character. To issue a duel challenge, player need to select a friendly character and click the duel button. ![]() Two characters engage in duel Challenge to duel Secondly, duelling is a way of locking down an enemy character for the duration of the duel, thereby preventing that character from attacking friendly units. If a character falls in a duel, that character’s entire retinue will suffer a morale penalty. First and foremost, it’s a way of slaying or routing enemy characters. The only character class that cannot engage in duels is the strategist.ĭuelling has a number of purposes. Characters may issue challenges to fight one-on-one duels with enemy characters. When playing Three Kingdoms in Romance mode, characterss appears as powerful single heroes on horseback. ![]()
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